KK-Emotes Escrow

KK-Emotes Escrow KK-Emotes Escrow KK-Emotes Escrow KK-Emotes Escrow
  • KK-Emotes Escrow
  • KK-Emotes Escrow
  • KK-Emotes Escrow
  • KK-Emotes Escrow
  • KK-Emotes Escrow

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# KK-Emotes

A custom emote wheel using native kit emotes for RedM. This script utilizes RedM's native kit emote system to provide players with a wide variety of interactive animations.

## Features

  • **Categorized Emotes:** Emotes are organized into clear categories including Greetings, Reactions, Actions, Taunts, Dances, and Props.

  • **Easy Access:** Open the emote wheel via a command (default: `/emotes`) or a customizable keybind (default: `F5`).

  • **Favorites System:** Players can save their favorite emotes for quick access (persisted via database).

  • **UI & Database Integration:** Powered by `ox_lib` for UI components and `oxmysql` for data persistence.

## Dependencies

Make sure you have the following resources installed and started before this script:

- [ox_lib](https://github.com/overextended/ox_lib)

- [oxmysql](https://github.com/overextended/oxmysql)

## Installation

1. Download the script and place it in your server's `resources` folder.

2. If there are any provided `.sql` files, run them in your database.

3. Add the following line to your `server.cfg` (make sure it's placed after `ox_lib` and `oxmysql`):

   ```cfg

   ensure kk-emotes

   ```

## Configuration

You can fully customize the script by editing `config.lua`:

  • **Keybinds & Commands:** Change the default `/emotes` command and `F5` keybind to suit your server.

  • **Categories & Emotes:** Easily add, remove, or modify existing emote lists. Simply use the RedM Native Kit Emote Hashes as shown in the file.

## License

This script is licensed under the King Kong Scripts License.

Personal and commercial use allowed with proper attribution.