# KK-Emotes
A custom emote wheel using native kit emotes for RedM. This script utilizes RedM's native kit emote system to provide players with a wide variety of interactive animations.
## Features
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**Categorized Emotes:** Emotes are organized into clear categories including Greetings, Reactions, Actions, Taunts, Dances, and Props.
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**Easy Access:** Open the emote wheel via a command (default: `/emotes`) or a customizable keybind (default: `F5`).
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**Favorites System:** Players can save their favorite emotes for quick access (persisted via database).
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**UI & Database Integration:** Powered by `ox_lib` for UI components and `oxmysql` for data persistence.
## Dependencies
Make sure you have the following resources installed and started before this script:
- [ox_lib](https://github.com/overextended/ox_lib)
- [oxmysql](https://github.com/overextended/oxmysql)
## Installation
1. Download the script and place it in your server's `resources` folder.
2. If there are any provided `.sql` files, run them in your database.
3. Add the following line to your `server.cfg` (make sure it's placed after `ox_lib` and `oxmysql`):
```cfg
ensure kk-emotes
```
## Configuration
You can fully customize the script by editing `config.lua`:
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**Keybinds & Commands:** Change the default `/emotes` command and `F5` keybind to suit your server.
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**Categories & Emotes:** Easily add, remove, or modify existing emote lists. Simply use the RedM Native Kit Emote Hashes as shown in the file.
## License
This script is licensed under the King Kong Scripts License.
Personal and commercial use allowed with proper attribution.